Middle Playfield x [Philippe Thibault]. Upper Playfield x [Philippe Thibault]. Blank Playfield x [Christopher Wolf]. Press Release x Instruction card x [Heinz-Peter Bader]. Cabinet - Full View x [Allen Shope]. Cabinet - Right x [Allen Shope]. Cabinet - Left x [Allen Shope]. Backbox - Left x [Allen Shope]. Cabinet - Rear View x [Allen Shope]. Backbox - Right x [Allen Shope]. Cabinet - Front x [Allen Shope]. Playfield x [Allen Shope]. Lower Playfield x [Allen Shope].
Rudy x [Allen Shope]. Lower Right Playfield x [Allen Shope]. Middle Right Playfield x [Allen Shope]. Upper Right Playfield x [Allen Shope]. Lower Left Playfield x [Allen Shope]. Middle Left Playfield x [Allen Shope]. Upper Left Playfield x [Allen Shope]. Playfield - Detail x [Allen Shope]. Under Playfield - Detail x [Allen Shope]. Inside Cabinet x [Allen Shope]. Translite - Reverse x [Allen Shope]. Inside Backbox x [Allen Shope]. Inside Backbox - Detail x [Allen Shope].
Illuminated Backbox x [Allen Shope]. Cardholder x [Ian F. Manufacturer Sticker x [Ian F. Promo Plastic x [Brian Lee]. Playfield Plastics x [Ian F. Backglass x [Jean-Pierre Renault]. Backbox - Left x [Jean-Pierre Renault]. Cabinet - Left x [Jean-Pierre Renault]. Cabinet - Front x [Jean-Pierre Renault]. I used the heat method and adjust the insert to be flush with the playfield. Using a hair dryer, I heated both the top and the bottom of the red insert. The heating lasted only about 60 seconds with the hair dryer on high.
After heating, it was surprisingly easy to adjust the insert with pressure from my fingers. I used a flat block of wood on the top and pushed the insert from the bottom to make it flush. After the plastic cooled down, I used super glue to glue the insert in place from under the playfield. I also used Super Glue to fill the nick in the playfield and then sanded with grit paper for smoothness..
The two pictures below show the result. I didn't notice this until writing up this section of the web page, but it looks like some bozo previously adjusted the insert and didn't put it back in the correct orientation!
You can see it wasn't correct before I made it flush, so I'm not the guilty party! Subway was very dirty The subway is the "plastic ramp" underneath the playfield. A ball falls into the subway when it enters either the Mystery Mirror a.
Wind Tunnel or the Trap Door. The subway allows the ball to roll down to the kickout hole to the right of the clock. The image below on the left shows the grubby subway.
It was pretty dirty! The picture on the right shows the cleaned up version. Removing the subway for cleaning was simple. There are about 8 hex nut screws that hold it in place. Because there are two switches permanently attached to the subway, it cannot be completely removed without desoldering the wires.
Since both switches are on the bottom as viewed from the pictures above , it was possible to fold the top of the subway away from the playfield and clean the inside and the outside. I used Windex for the main cleaning and then followed up with Novus 1. Main Ramp was very dirty and cracked I did not realize just how dirty the main ramp was until I took it off to replace.
Prior to replacing, you could not see though it into the lock ball area underneath! The image below shows the original main ramp. The ramp in the image above isn't dark because of the exposure.
Rather, the ramp is really really dirty. Next it it is a picture of the newly installed ramp. Below is a picture of the playfield with the main ramp and the steps ramp removed. You need to remove the steps ramp to remove the main ramp. Two of the general illumination strings did not work One of the G. I could not get the other G. Additionally, I used my digital multi-meter to check for correct voltage.
Since everything looked good, I thought the problem must be with the triac circuitry that is used to control the brightness level. The head, named Rudy, responds in real time to events in the game, including informing the player of special bonuses, taunting and heckling the player, and appearing to follow the ball with its eyes when certain targets are hit. The game is over when the player has lost all balls, including any extra balls earned.
Every target and ramp has a name and function following the funhouse theme. When the clock reaches , it stops advancing and the game announces that the FunHouse will close in thirty minutes. Making this shot again locks the second ball and advances the clock to midnight.
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