TI is building a security platform from U. Arm's hardware security platform, called TrustZone, could become a standard, since Arm's core processor technology powers most mobile phones and newer handheld computers on the market today. Schemes put forward by Intel, TI and Arm call for a protected portion of memory -- totally separated from the rest of the processor -- in which applications can be verified and then run securely.
At the infrastructure level, operators have been installing a wide range of equipment to monitor and filter corrupt downloads and spam.
These new messaging and content delivery servers are at the edge of their networks, where gateways open to the Internet. Other new technology to detect viruses and repair damage is being deployed deeper inside the network. All of these new systems come on top of the authentication and control systems already in place in mobile phone networks that require users, from the start, to log on and identify themselves via the SIM Subscriber Identity Module card in their mobile phone.
Here is where a second line of defense is necessary. Openwave, for instance, has developed a system that secures a messaging network at the instance of an attack, preventing spammers from exploiting vulnerabilities while they are being eliminated.
Nokia's infrastructure arm also provides a range of security equipment to operators beyond basic firewall systems. Its Message Protection Server, for instance, filters out potentially harmful e-mail, while its Operator Delivery Server inspects all downloaded content. As for downloads -- a prime source of viruses -- two new application certification programs aim to ensure quality and, above all, trustworthiness.
The Java Verified program was launched earlier this year by several vendors, including Motorola Inc. The Symbian Signed program provides a service for testing and certifying Symbian OS-based applications that meet a set of criteria.
The initiative, which includes Nokia, Sendo International Ltd. In addition to these initiatives several other organizations are developing standards for security systems in mobile devices, including the Trusted Computing Group, the Open Mobile Alliance and the European Telecommunications Standards Institute ETSI.
How effective these security efforts will be remains to be seen, however. For one, users will need to cooperate and should be given the tools to do so. For another, operators shouldn't wait for a virus to bring down their networks or, as was the case recently in the U. His wife thought it was urgent so she got up and read what turned out to be a sexually explicit text.
He was furious. What's encouraging, from a security perspective, is that "the mobile phone executive turned around the very next day and told his team to make security a top priority," Staas said. Here are the latest Insider stories. More Insider Sign Out. Sign In Register.
Sign Out Sign In Register. Causes them to jump off cliffs from time to time. The developer, Team17 Digital Limited , has not provided details about its privacy practices and handling of data to Apple. The developer will be required to provide privacy details when they submit their next app update. With Family Sharing set up, up to six family members can use this app.
App Store Preview. Dec 9, Version 2. Ratings and Reviews. App Privacy. Information Seller Team17 Digital Limited. Size MB. Category Games. Compatibility iPhone Requires iOS 6. The best fish bait is one with a grenade. By George Roush Updated: 13 May am. While most gamers years ago were taping cardboard sheets down the middle of their TV for four player Goldeneye and turning the radar off, a select group of friends and I would instead spend hours killing each other in a different game. One that involved rocket launchers, grenades, killer sheep, and air attacks.
And a group of worms. The Worms franchise has managed to stay consistent with its basic, addicting game play. The latest wireless Worms by THQ is a pretty good step in the same direction. If you're not familiar with Worms, here's the rub: You have a team of worms that must do battle with an opposing team of worms. The worms a re scattered on a randomly generated playfield, usually above a body of water.
You take turns trying to kill the opposing team using a variety of creative, destructive weapons. There are side missions on the playing field in Campaign Mode, like collecting or destroying minerals, protecting your spaceship or blowing up generators.
I'm a real old-school Worms guy, so I wasn't too fond of these little side things. It's hard enough trying to blow up the other team without having to worry about collecting crystals. Left and right on the control pad will move your worm. The '7' button jumps and '9' does a backflip if a jump doesn't get you high enough. The left soft key selects your weapon. Some weapons are launched, others dropped or thrown.
Weapons range from frag and impact grenades to UFOs dropping an air strike. There's teleportation moves, robo sheep that jump and baa as they try and blow up your opponent, blasters, and even a kamikaze option that takes you out as well. It's perfect for a worm with little health left. Packages containing more weapons randomly drop during your match.
While multiplayer is featured, allowing you to play up to four players, single player is the real meat of the game. You can play in a randomly generated quick game, or enter Campaign mode.
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