Again, I know that the time it takes to summon Midna and transform into a wolf is short, but considering that you transform a lot in the game it should've been a very quick, instant option.
After a while, the process gets tedious. I loved the big spinning stairs, personally. It turned the whole dungeon into one big puzzle. My favourite dungeon is the Temple of Time. Every room had puzzles, it seemed no space was wasted, and the mini-boss was so much fun. I had loads of fun with the boss too, which not only looked cool but the surprise after killing it I don't mind it, but I despise the boss.
I don't see your problem with the Water Temple. Dropping bombs? What were you bombing so much? Quote Originally posted by: Klapaucius I loved the big spinning stairs, personally. Me and SB were very annoyed at the water temple, and we both agreed that the Zelda series have the tendency of creating water dungeons that are hard and annoying the water dungeon in OoT perhaps has the most infamy.
Hell, SB had already finished the game when I finally got it and even he couldn't figure out how the dungeon worked. Not dissing anyone that loved the temple. I was just annoyed by how it was designed and it was one of the few instances in TP which made me wish it would end.
As for the bombs, if I remember correctly there were parts where you had to drop bombs in order to open passages. Or are you talking about my F-bombs? I simply got annoyed of constantly running in circles trying to find the next room. The water temple got really annoying because of the music that played in it.
It was like Nintendo designed the music to annoy you when you got stuck. The Sky Temple music was like that too but I didn't get stuck there. Quote Originally posted by: Klapaucius Sky Temple was a challenge Opposite for me, annoying dungeon but it had one of the coolest boss-battles.
Quote Originally posted by: pap64 One other thing that keeps me away from giving TP a perfect 10 is the dungeon design. I think TP had the best overall dungeon design, the dungeons were made so that we would have to use a little bit more of our brain. Kids shouldn't play TP unless they can handle such comlexity, isn't that why the game is rated T for Teen and up , I guess not. Quote Or are you talking about my F-bombs?
I think you confused me with the "F-bombs". I understand not all gamers like to get a mental workout, but for me its no fun if I don't breakdown into tears once in a while from sheer frustration - only to be overjoyed and so proud of myself when I figure it out. There's no feeling that compares to finally working out a puzzle in Zelda after an age of head-scratching.
I thought over a puzzle for almost a whole day, and then when I worked it out I couldn't get home fast enough to put it into action. Did anyone else love the mini-bosses? Not any boss in particular, but the fact that so much effort had clearly gone into their design? The mini-boss in the water temple stands out to me, and the disturbing Twilight Realm giant insect thing. As a grumble, I wish attacking the Cuccos would do more than let me control one for a bit. Pointless, that. Amusing at first, then confusing, then very dissapointing.
I want to be chased by a swarm of angry birds! Or at least some pigs. I can't see how all the neat new secret skills could be any better with the remote, how could they be any more intuitive or responsive, since such moves are impossible to be with the actions on the screen, and I don't like controls for the sword to begin with.
I actually hate the new sword controls so much that I'm even considering skipping wii Zelda which makes me sad, I can only hope the completly rebuild the controls for the game and drop the terrible idea of swinging the remote for the sword actions, but thats very unlikely.
Zelda has plenty of room for new ideas without the game stop being "Zelda", and the remote can bring so much to that as well. Aiming is better of course but that was painfully obvious since the remote unveiling, the remote is perfect for it, however I never felt the game to be difficult with the GC controller, maybe a little in the Stars game after I managed to do it in less than 40 seconds, breaking that record is hard with the cube's controller, and I guess it might be easier with the remote, but at that point in the game I didn't need to break the record anyway since I already got all the rewards the game could give you.
Anyone that complains about flicking the Wiimote to do sword moves obviously hasn't played the game on the Wii, I can see arguing it may not be as responsive as button presses, but it is far from something that is to be "hated". I understand completely why Nintendo shifted sword controls to flicking the Wiimote because the button placement is much better without having to also make room for an attack button.
As it is now, things work seemlessly besides that one move that uses your shield as a weapons, besides that though GC gamepad seems like it would be confining. Nothing beats the intuitive nature of wiggling the nunchuck to do the spin attack either! I noticed that TP's puzzles seemed a bit more in-depth than previous Zelda games, or that there were more of them, or something.
I really liked it, but they still seemed too easy to me. I guess if they were too much harder I'd've just been annoyed, but it's just that nothing in TP was a challenge at all, save for perhaps a few of the extraneous things that weren't required of you. It would've been nice if beating the game unlocked a hard mode or something.
Though I suppose there is always the option of doing a limited run. I should try that sometime. The puzzles in TP were excellent. Some are easier because we've all played a Zelda title previously. Imagine playing this title as your first. Different puzzles hold up different people Anyone saying that they didn't experience even one puzzle that took a while to figure out - by themselves - is lying. There were a lot of challenges in TP when it came to puzzles. However, I can see if the overal challenge or difficulty was on the light side, as most brain puzzles don't leave your life in danger.
When the final boss is taking away half hearts per hit, it's not intimidating. Sure I took me a life bar or two to figure out what to do, but execution thereafter is easy. And water temples in Zelda are kind of always extra challenging. I remember the water temple in LoZ:LttP wasn't exactly a slouch. I don't see anything intuitive in that, at least not more intuitive than pressing and holding a button, just compare it with aiming, or fishing, now that is trully intuitive, the other controls are just the same, you are asociating an action, whether is pushing a button or waggling the remote, with an action on screen.
Which isn't really my problem anyway, even if the response of the remote was perfect for the basic motions I would still not see anything fun in doing that, I can't do a parry or a helm splitter in real life with the remote, but I want them on the game and I find it incredibly fun to do them, when the game tries to read the motions perfectly but for such moves it has to break that rule it just makes the whole thing fall apart, it loses consistency, and sword fighting without those impossible but neat moves is just boring.
Quote Seriously? I don't see anything intuitive in that, at least not more intuitive than pressing and holding a button To do a spin attack quickly under the traditional method, you needed to spin the analogue stick in a full circle, then press B.
This could just be done by wiggling the attachment, which is much easier. Quote Which isn't really my problem anyway, even if the response of the remote was perfect for the basic motions I would still not see anything fun in doing that, I can't do a parry or a helm splitter in real life with the remote You can do a parry.
Remember that the context sensitive button A is still used the same, so if Nintendo chose to, they could have you press A for the parry. You don't need motion controls for that. Quote Originally posted by: Shecky Anyone saying that they didn't experience even one puzzle that took a while to figure out - by themselves - is lying.
How long is "a while"? Quote Originally posted by: Smoke39 Quote Originally posted by: Shecky Anyone saying that they didn't experience even one puzzle that took a while to figure out - by themselves - is lying. A lot of people spend way more time than they think on some of these puzzles too.
There were definitely at least a few puzzles that took me a few minutes to figure out. I guess the fact that they were a bit more engaging than usual just left me wishing they'd gone even further. I think so far I only had problems when I either didn't see something or lacked an item.
Quite the opposite of my first Zelda game where I got stuck in the first room where you had to push a normally unmovable block.
One thing one often thinks of with water is water flow so they always include all sorts of water level stuff in the water dungeon to make it unique. Personally I don't mind it as much as dungeons with large sections of the floor being untouchable as you often get with any fire or sky related dungeons.
The worst though is any dungeon that requires a lot of magic or some other consumable item so you have to load up on jars of the stuff and hope that you don't run out or that you'll find the option to refill inside. In Twilight Princess the problem is bombs since you don't get bombs from jars or cutting grass. Positive: 16 out of Mixed: 0 out of Negative: 0 out of It's an amazing epitaph to the GameCube's life and it's certainly the best game from Nintendo this year.
If you've been on the fence in any capacity, then please rest assured that you'll not be disappointed. Nintendo's flagship game has arrived in style and you better damned well appreciate it. It's ultimately fantastic. All this publication's reviews Read full review. The Legend of Zelda: Twilight Princess is one of those few genre-defining games that while clearly dedicated to fans of the series, also serves as a wonderful adventure for those new to the series. Games Radar. It's still the most cinematic, engrossing Zelda we've ever played, and as such, deserves nothing but the absolute highest recommendation.
Flaws are present, sure, but we'll burn our entire library of games before we say Twilight Princess is anything but incredible. Gaming Nexus. The best the series has to offer up to this point. Nintendo Power. Twilight Princess was a long time in coming, but the game's depth will make it last even longer among the Zelda faithful. All this publication's reviews.
But the moment the opening symphony plays until the concluding credits, all fear and doubt quickly vanishes like the cool whispering of an autumn's breeze. Though not flawless, Nintendo have once again demonstrated masterful craftsmanship, challenging design and imaginative artistry. Twilight Princess contains the same expertly designed puzzles and time-tested gameplay that you've come to expect from the series, though parts of its presentation feel stuck in the past.
User Reviews. Write a Review. Positive: out of Mixed: 18 out of Negative: 11 out of Best Legend of Zelda Game!
Twilight Princess is not only creative but fun and addicting. At this point, my Wii game library is comprised of only 4 games including Wii Sports. There are so many things to say about this game and most of you probably know everything about it. You start in a small village and progress through the game as most other games.
Link is asked to deliver something to Hyrule Castle. Like most Zelda games, the story usually starts small and builds as you progress the game. This Zelda adventure is no different. The scope of the game, as far as you know in the beginning, is to deliver an item and save your friends. Anyways, after about 15 hours into the game, you start to see the BIG picture. The story balloons into the whole battle of good v.
The story is absolutely amazing and is just as enjoyable playing through a second time. The story and characters really make Twilight Princess a true masterpiece. Quick Reviews. The Zelda franchise proves that it can survive in a new generation. The first Legend of Zelda sequel was great, but it'll be hard not to play Phantom Hourglass. Does Twilight Princess stand up to other titles in the series, and it's hype? Twilight Princess, we have been here before.
If you don't like this, you don't like video games. One of the best Adventure Games of all time. Not even close. Good Game, with many flaws though. Link goes down to history once more! A must-buy, even if you're not a fan. Finally, and equal to OoT. Could it be another Ocarina? Critic Reviews.
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